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Water Warfare {WiiWare}

July 11th, 2009 by Reinier

Developer: Hudson

Genre: Shooter

Points: 800

Rating: Recommended

Oh no, a game featuring kids running around shooting water at each other! Could Water Warfare be just like any other “family” title that has seemed to flood the Wii since its inception? Hudson releases a game that at first glance screams shovelware, but a closer look reveals much depth.

Let’s start off by explaining the gameplay. Personally, I don’t have too much experience in the FPS genre since I don’t have an affinity for massive amounts of violence in video games. When I heard about this title that was a FPS, yet with no blood, I had to give it a shot. Basically, the nunchuck is used to run around the field while the Wii remote works as the pointer to where you’re aiming the watergun. The trigger underneath the remote is used to shoot water, while the direction pad can be used to send pre-set messages. The buttons on top of the nunchuck are used to jump and pick up items. So the controls are simple enough for newcomers to get a hold of, but complex enough to satisfy the hardcore crowd if they give this a chance. From what I hear, Water Warfare controls in the same way Metroid Prime does, so Nintendo fans should feel right at home. Another thing to note, they’ve included the classic controller option, for those who don’t care for the nunchuck and remote setup.

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Areas the Wii Needs Improvement

January 28th, 2009 by Reinier

1) Fix the online system!  PS3 has shown you can make an interactive online environment for free.  Nintendo seems to think the friend code system will protect little kids, but they’ve forgotten those kids use the internet unprotected anyway, so what’s the difference?

2) Deeper games are needed.  Where are all the RPG games?  Square should be on good terms with Nintendo by now.  Just because this is the Wii, doesn’t mean we should be stuck with an inferior Final Fantasy spinoff like that Chocobo Dungeon game.

3) Make it so the classic controller can plug into the Gamecube ports on top of the Wii.  This is insane, having to connect the classic controller to the remote in order to use it.  They can easily make the thing so it matches the Gamecube ports, while still keeping the same classic controller design.

4) Let us buy Wii points in smaller increments.  It doesn’t seem to matter if a game on WiiWare is 500 points because…no matter what I’ll have to spend at a minimum $10.00 for 1000 points!  That’s not how things work in a retail store.

5) Make it so people can attach an external hard drive to the USB port.  This would solve EVERYONE’S storage solution problem.  Those that don’t need a hard drive, well they are good then, they don’t need to buy it.

That’s it for now.  Maybe I’ll think of more ways the Wii can improve later on.

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